thunderclap 5e. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. thunderclap 5e

 
The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that rangethunderclap 5e <samp> Buff</samp>

Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Thus unambiguously affects everything in its area. Thunderclap EEPC: Thunder damage is worse than Sword Burst’s force damage, and Thunderclap uses Constitution saves,. A quarterstaff is a simple melee weapon any character can use and even if an adventurer can’t muster 2 silver pieces, finding a suitably stout length of wood might serve the same purpose. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. Invisible. Force damage is the least resisted damage type in DnD 5e, as only 2 creatures in the game’s main sourcebooks are immune to it, and only 5 are resistant. Each creature other than you within 5 feet of you must make a Constitution saving throw. Inhabit. Victims who fail a Constitution saving throw take 1d6 thunder. 11级时再加1d6(变为3d6),17级时再加1d6(变为4d6. Responding to the thunderclap in this way added to the tension of the scene and helped maintain momentum after the battle. You rely on your big single threat spells, shield slam, revenge and devastate just as much or even more than TC in an Group Pack setting. Fail the save, and they’re dancing to the tune of 1d6 thunder damage. Multiattack. It requires a vocal, somatic, and material component to be cast, and is instantaneous when it is cast. At Higher Levels. According to DnD 5e wizard evoker subclass lvl 2 feature Sculpt Spell, you could prevent 1 friendly adjacent creature from taking damage from a Thunderclap cast by your evoker (it would automatically save the CON save and suffer no damage). Parapets You stand on a ten-foot-wide walkway that encircles most of the keep. On a failed save, the creature takes 1d6 thunder damage. A more likely animal’s only Movement option would be to creep unless it stands up and thereby ends the condition. In real life, fireworks are audible multiple km away across a city, like maybe 6000 feet. Vicious Mockery is the most straightforward combat cantrip bards get in D&D. Thunderclap. with the Sorcerer's Subtle Spell metamagic), but here as well the creatures within Silence's area. Entangle. Sword Burst 5e Compared to Thunderclap. Thunder Clap. Draconic Transformation FToD: Blindsight, flight, and a breath weapon that you get to use both immediately and as a Bonus Action on following turns. When I first read the spell, though, not being fully familiar with the rules on areas of effect, I assumed it targeted a cube around the caster, partly based on how "elegant" it seemed, and partly. Each creature during a. In my games friendly fire can and does happen. You manifest a minor wonder, a sign of supernatural power, within range. Fairly new DND 5E player here. You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Round 3. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. ago. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. While it does increase in damage at higher levels, it is never going to compare to "proper" spells and abilities. Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. This isn't a bad thing as this question might help others find that one. field158 field158. Duration: Instantaneous. Thunderclap was an evocation cantrip that created a potent burst of sound. Thunderclap. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). D&D 5e/Next; Bard Level 4 Thunderwave vs Shatter. Yep! thomar CR 1/4 • 5 yr. Mold Earth. Round 2. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. That is mitigated by the fact that the spell is only available to the classes that are less likely to be in melee range and make the most use of that cantrip; or at least potentially pay a serious price for taking that gamble and wading into melee to cast the. There's a Pathfinder 1e Gunslinger/Inquisitor who casts silence to remain stealthy as they infiltrate camp run by giants. 10. Use the Party Toolbox to manage multiple parties. Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). At first glance, Greater Invisibility looks less powerful, although it’s two levels higher… it lasts 1 minute rather than 1 hour, and may only target one creature. There’s no reason for. Normally, when a character moves out of an enemy’s reach, the enemy can make an opportunity attack against them. Harness the powers of life and death with this Witherbloom inspired Monk and Circle of Spores Druid Multiclass build for the latest D&D 5E setting book, Stri. The spell's damage increases by 1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ). Thunder Step. Krampusnacht is a 5th-level D&D adventure designed to be run as a "holiday special" in a long-running campaign. Lightning stroke: Once per day you can use an action to cause the rod to shoot out a 5-foot-wide, 200-foot-long lightning bolt. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. D&D 3. 7th-Level Spells. . A thunderclap cast by a Large creature fills 16 squares, because they are inside the area - so in most practical situations that’s really 12 squares as there’s rarely any enemies in the same squares as you. Choose an area of flame that you can see and that can fit within a 5-foot cube within range. Best. Thunderclap's range is only 5 feet. A cantrip spell that creates a burst of thunderous sound that can be heard up to 100 feet away. Causes of Deafened: Deafened is caused by several spells, magic items, and miscellaneous actions. This movement doesn’t have enough force to. Electric Touch. The next time you enter the game. A wave of thunderous force sweeps out from you. Yes, Burning Hands is a good spell. A creature must also make the saving throw when it moves into the bonfire’s space for. Buff. Monks of this tradition learn how to use their elemental ki to generate an electric surge within their body, thus enhancing their speed of movement, as well as the effectiveness of. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. ago. In this spell you create a burst of thunderous sound that can be heard up to 100 feet away. The effect must fit in a 5-foot cube. Each creature and object under the cloud takes 1d6 acid damage. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. Introduction. Radiant has some undead you can get some vulnerability with, but it doesn’t beat out the reliability. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. So when you take the Attack Action, you make 2 attacks with that action. Thunderclap is a cantrip, fairly low damage output against monsters and therefore not very useful in the grand scheme of things. Sword Burst. The area becomes difficult terrain for the duration. You have advantage on the attack roll if the target is wearing armor made of metal. The attunement ends if you take off either of. Barkskin specifies that your AC can’t be lower than 16 while you are affected by the spell. Heroism is probably going to "heal" more than any other spell until you hit things like, well, Heal. You gain a +4 bonus to attack and damage rolls made with this warhammer. The user targets an enemy within 60ft, the target must perform a dexterity check at DC 10 + attack bonus, a failed save results in 6d10 + (dexterity mod * 6) Thunder damage. Each creature other than you in that area must make a Dexterity saving throw. In 5E, Specific always trumps General. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. A Bard, Sorcerer, Warlock, and a Wizard can all use this spell. People ask some question about Thunderclap, the answer is given below; 1. Korux stares in silence and doesn’t talk much. out the Cav. Galder's Speedy Courier (LLK): Messenger style spell that instead sends items. You cause a tremor in the ground within range. Spend time finding a candle, fashion wax earplugs for friend. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Conjuradores: bardo bruxo druida feiticeiro mago. The second use was against the ram at the front of the temple. One Humanoid that the spark can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be inhabited by the spark. 0% confident you mentioned Thunderclap in your post. 6. The DM determines from where it is loud enough to awaken the dragon. Thunderclap is similar to Sword Burst, except it requires a con save. you also gain one of the following 1st level spells which you can cast once per short rest for free: 5e SRD:Burning Hands, 5e SRD:Chromatic Orb, 5e. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. Samdaelfman • 5 yr. You create a bonfire on ground that you can see within range. You must be outdoors to cast this spell. dnd-5e. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage. A creature made of inorganic material. The creature drops whatever it’s holding and falls prone. Discover their effects, damage potential, and tactical uses. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. However unlike the paladin Consecrate + Holy Shield threat generation, without a substantial threat-lead, you probably won't be able stay ahead of mage/warlock AoE, aka. Shillelagh. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. I won't quote them. The man could cross his swords and scrape them against one another, making each. Thunderwave is a spell that has the opportunity to be used in creative ways and should be taken advantage of. Sword Burst is objectively better than Thunderclap, unless a character has features/feats that directly benefit thunder damage or from casting thunder. Attack/Save. You instantly light or snuff out a candle, a torch, or a small campfire. 9. the fast-fun-and-famous Shattered Halls Prot. This spell is quite equatable to conjure barrage and can be interchanged based on the battlefield's layout. The transformation of the ground is camouflaged to look natural. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. A cube is not a burst power (to borrow a 4e term). Each creature other than you within 5 feet of you must make a Constitution saving throw. A wave of thunderous force sweeps out from you. School: Evocation. Thunderclap is a damage Cantrip available to the Bard, Druid, Sorcerer, Warlock, Wizard, and Artificer spell lists. mclemente26. You bless up to three creatures of your choice within range. My problem is that I am a Dwarven Tempest Cleric of Thor that has a "blessed" hammer that probably will (DM. 5e is a system in which anyone can try to do anything. Graviturgy Magic Wizard Introduction. Damage/Effect. Seward Blade (5e Equipment) Weapon ( cutlass ), very rare (requires attunement) The man carried a sword in each hand, both slightly curved near the tip. Some people are drawn to the role of protecting their fellow party members and built their characters to do just that. Thunderclap. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. On a failed save, the creature takes 1d6 thunder damage. ArcaneRecovery • 2 yr. Each creature other than you within 5 feet of you must make a Constitution saving throw. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Basic Rules, pg. The target must make a Dexterity saving throw. Using your Addon. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). D&D 5e is not one those rulesets. If both the target and attacker are unable to see the other, the attack would also have a 55% chance of success because the advantage of the unseen attacker is canceled by the disadvantage of the. Thunder. A creature takes 3d8 thunder damage on a failed save, or half that on a success. Rather, you are the “point of origin” for one face of the cube. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. The ritual version of a spell takes 10 minutes longer to cast than normal. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. Range: 90 feet. Even then, its focus isn't on harming enemies. Thunderclap is only 100 ft, which is about 33 yards. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. ACTIONS. Resists bludgeoning, piercing, and slashing damage dealt by weapon attacks. a clap of thunder; something sharp, loud, or sudden like a clap of thunder… See the full definition. On the Game Details page, scroll down to the Game Addons section. Thunderclap Dagger. Раскат грома (Thunderclap) | Заклинания D&D 5e. Hammer of Thunderbolts. Thunderclap 5e Word Of Radiance 5e Burning Hands 5e Chromatic Orb 5e Cure Wounds 5e Faerie Fire 5e. Each use of the horn's magic has a 20 percent. When she was a child, her mother would take her on trips to the Sword Coast and the Moonshae Isles, where they met. 15 seconds, but using this ability. Yeah, but in 5e, the equipment section specifically says that a weapon, or 10 pieces of ammunition, can be silvered for 100gp. AttributesThunderclap: Evocation 1 action S Constitution XGE 168, EEPC 22 XGE 1st Level [] Name School Casting Time Components Save Ritual Conc. Weapon (maul), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. If this is your first visit, be sure to check out the FAQ by clicking the link above. Casters: Arcane Trickster , Artificer , Bard , Druid , Eldritch Knight , Sorcerer , Warlock. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. Each creature other than you within 5 feet of you must make a Constitution saving throw. 每个在你5尺范围内的其他生物必须进行一次体质豁免。. The object is pushed up to 10 feet away from you. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Damage/Effect. We’ve already covered the excellent Chronurgist subclass, but it turns out that some people want to bend gravity instead of time. The target of the creature must be succeeded on a wisdom saving throw or it must follow the command on its next turn. The players know this. 3 has 5 HP - he’s asleep, your total is now 35. Duration: Instantaneous. Anything the target is wearing or carrying is invisible as long as it is on the target's person. • 6 yr. Mending. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Categories Spells. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. For the duration, these plants turn the ground in the area into difficult terrain. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. On a hit, the target takes 1d10 fire damage. On a saving throw that fails by 5 or more, the creature is also stunned for 1 round. A wave of the thunderous force sweeps out near you. High Hall Cathedral. You clap your hands, emitting a peal of thunder. If the object would strike a creature, that creature must make a Dexterity saving throw. The Lure of Knowledge Wizards’ lives are seldom mundane. For example: sword burst and thunderclap state "Range 5ft" for effects centered on the caster, but arms of hadar says "Range self (10ft sphere)", and spirit guardians just has "Range Self" with the 15ft radius mentioned in the description text. None. The object is pushed up to 10 feet away from you. Thunder. Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. You touch one willing creature. Please reply to me if I got something wrong so he can fix it. Casting Time: 1 action. 1,949 11 11 silver badges 31 31 bronze badges $endgroup$ 4 $egingroup$ I've marked your question as a dupe because I think it has been asked before. speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. The origin, though, is still “self”, so if he included the space-point-of-origin it would only “back it up” by one square (that is, the effect would include the caster’s space — affecting him/her — and the space to the left/right, then two spaces forward from those spaces, or backwards as LOS is not indicated by the spell, or a box-left/box-right, similar. Target: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. dnd-5e This answer applies to Dungeons & Dragons 5th Edition. Thunderclap 5e (5th Edition) Spell in Dnd Spells. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as much damage and isn’t deafened if it makes a successful Constitution saving throw. You clap your hands, emitting a peal of thunder. Lightning Lure Spell Details. D&D 5e describes what you can do. This spell is definitely boosted to the top of this list because of its deep connection to the Warlock class. This is one of the few cantrips that can target multiple enemies. Thunderclap relies on the EK’s spell save DC which many people like to avoid. You don't have to Charm Person. Casting Time: 10 minutes. Victims who fail a Constitution saving throw take 1d6 thunder damage. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Fire Bolt 5e DM Tips A common player request is to change Fire Bolt’s damage type and make it into “Frost Bolt” or “Thunder Bolt” or whatever. Often underdiagnosed, RCVS should be considered in patients presenting with recurrent TCH, PRES, a cortical SAH, or posterior watershed infarctions. Thunderclap. You teleport yourself to an unoccupied space you can see within range. 260. At Higher Levels: once you cast this spell using a spell slot of 3rd level or higher, you’ll target one additional creature for every slot level above 2nd. You create a burst of thunderous. 5 has 8 HP - she’s asleep, your total is now 27. Thunderclap (S) - 1d6 thunder damage on a Constitution saving throw. Casting Time: 1 action. I’ve noticed some spells will show a DC check (and ability to be rolled to see if it hits) but other spells don’t. Going from 1d6 to 2d8 and adding a minor push effect seems fine for bumping from cantrip to level 1. The rules for Thunderwave in DnD 5e are as follows: All creatures, including allies, must make a Constitution saving throw or take half damage and be forced 10 feet away from the spell’s point of origin. You manifest a minor wonder, a sign of supernatural power, within range. A bucket holds 3 gallons of liquid or 1/2 cubic foot of solids. Samdaelfman • 5 yr. This post suggests that 5ft spells hit four squares on a grid and originates at a corner…A review of three melee range cantrips that can hit multiple targets in D&D 5e - Sword Burst, Thunderclap and Word of Radiance. Evocation cantrip. Thunder Clap. Riding a mount that possesses a swimming speed does not cancel the disadvantage of your underwater melee weapon attacks. You create a burst of thunderous sound, which can be heard 100 feet away. Character optimization guide to DnD 5e's spellcasting feats, including Magic Initiate, Shadow Touched, etc. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. You cannot cast Thunderwave inside of Silence because of the need for Verbal components (unless you can forego that e. blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage. Command 5e. Thunderwave. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. At Higher Levels. Additionally, these are guidelines. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Posted on December 1, 2021 by virat. You can up-cast it to get a Unicorn as a 9th level. Thunderclap Impulse (Spell)- This skill is a lightning affinity mana skill that runs currents through the nerves of it’s user. For this cantrip the first thing that should be noted is that the spell originates from the caster and potentially damages all creatures within 5 ft. Fighter (1h): A fighter using a one-handed weapon like a longsword. Source Animal Friendship: Enchantment 1 action V, S, M Wisdom PHB 212. This is known as a subarachnoid hemorrhage. Thunderclap targets the Con save which is typically low for swarming-type enemies. Duration: Instantaneous. You create one of the following magical effects within range. So, no, Revivify will not work in ToA. Sword Burst (V) - 1d6 force damage on a Dexterity saving throw. On a failed save, the creature takes 1d6 thunder damage. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s. Bear's Endurance. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. Thunderclap. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. D&D 5E - Resumo das Regras . You conjure up a wave of water that crashes down on an area within range. When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. It will be getting harmfulness. Components: V S M (A focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Yes Up to 10 minutes. Thunder wave fills 9 squares. Casting Time: 1 action. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. One of the modifications allows you to increase a spell's range by an amount equal to 30 times your wizard level. 1 action Range: 5 feet Components: S Duration: Instantaneous You create a burst of thunderous sound that can be heard up to 100 feet away. It has the added benefit of being able to choose its targets. The user targets an enemy within 60ft, the target must perform a dexterity check at DC 10 + attack bonus, a failed save results in 6d10 + (dexterity mod * 6) Thunder damage. For example: 5e’s published rules don’t include stats for a plow, so if your DM limits you to the Player’s Handbook and you need to help a farmer plow their field, you’re out of luck. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning. Shatter: (2nd-level, 60 feet, V/S/M (a chip of mica)) Each creature within a 10-foot radius sphere centered on a chosen point make a Constitution saving throw. You hurl a bubble of acid. Thunderclap Ironclad Common Attack. Level: CantripCasting Time: 1 ActionRange/Area: 5 ftComponents: SDuration: InstantaneousSchool: EvocationAttack/Save: CON SaveDamage/Effect: ThunderDescripti. One of my players wants to take Sword burst as a Sorcerer and. 11. Character optimization guide to DnD 5e's spellcasting feats, including Magic Initiate, Shadow Touched, etc. You create a burst of thunderous sound that can be heard up to 100 feet away. The spell's damage increases by 1d6 when you reach 5th level ( 2d6 ), 11th level ( 3d6 ), and 17th level ( 4d6 ). **Range/Area:**5ft. As the other subclass allowed to access. The spell's damage increases by 1d6 at each level of the spell. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. A thunderclap cast by a Large creature fills 16 squares, because they are inside the area - so in most practical situations that’s really 12 squares as there’s rarely any enemies in the same squares as you. Hammer of Thunderbolts. We’ve already covered the excellent Chronurgist subclass, but it turns out that some people want to bend gravity instead of time. Actually, a creature takes 2d8 thunder damage on a did not. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. You clap your hands, emitting a peal of thunder. " A normal speaking voice can be heard 100 feet away. A wave of thunderous force sweeps out from you. D&D 5e Wiki is a FANDOM Games Community. For spells like thunderclap where it doesn’t say roll to hit or attempt it automatically hits and the enemies just need to roll saves right . When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. The rules for Sacred Flame in DnD 5e are as follows: You can’t target a creature you can’t see with Sacred Flame. Source Code. Irrespective of caster size since the caster isn’t inside the effect. Each creature other than you in that area must make a Dexterity saving throw. The Staff of Thunder and Lightning – Thunderclap (Found on Pg 204 of Dungeon Master’s Guide)Simple Shocking Grasp 5e Spell Text. Posted on December 1, 2021 by virat. Others I enjoy, these just cover how I value cantrips in 5e overall. On a saving throw that fails by 5 or more, the creature is also stunned for 1 round. Thunderclap is bad versus 2 opponents. Buff. Frequently Asked Question of Thunderclap. The text is as follows: You create a burst of thunderous sound that can be heard up to 100 feet away. , one target. If you are not wearing the belt Megingjörð and the iron gloves Járngreipr, you have disadvantage on attack rolls using Mjölnir. It can roll the die before or after the saving throw. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Damage/Effect. The target has advantage on Constitution checks. With this thunderous applause that can be heard up to 100 feet away, you can harm enemies surrounding you with the power of sound! While it only deals 1d6 thunder damage, it can hit as many foes as 5-foot squares are around you, and even work as distractions, alarms, and signals when you need to make some noise. How to use thunderclap in a sentence. Movement speed reduced by 20%. Innate Spellcasting. Their cantrips are: Blade Ward, Dancing Lights, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Thunderclap, True Strike, and Vicious Mockery. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Thunderclap. Thunderclap creates a loud noise. It manifests in an unoccupied space that you can see. Clap of Thunder (4e Power)Faerie Fire. And it tacks on a useful immunity to fear and can be upcast to hit multiple allies. Each creature within range [5 ft], other than you, must make a Constitution saving throw or take 1d6 thunder damage.